Using Scoring Dynamics To Encourage a More Attacking Game
This paper deals with the idea and practical application of the use of the dynamics of scoring to influence player behaviour in a desired manner in Rugby Union. In particular, it is concerned with enhancing the style of attack and progression (A&P) as opposed to defence and encampment (D&E). It is an update of previous proposals.
Alternative areas for making such changes, as in the laws that directly govern the mode of play, tend to have a high degree of unintended consequence. The well considered manipulation of scoring dynamics is likely to be a less problematical way of achieving change, as it directly targets player motivation. It also has advantages in ease of implementation, consisting of primarily dead ball alterations.
Other problems and anomalies are attacked simultaneously:
- The most significant offending tends to occur nearer the defender’s goal line. The current largely flat rate penalty fails to address this.
- Attack out of defence is often stymied by the increasing ease of an opponent to kick long range penalty goals.
- Lateral penalty values are biased towards teams that play up and down the middle of the ground.
- The penalty goal’s intrinsic value is lessening as its frequency and predictability of outcome increases.
D&E results in a higher proportion of scoring through penalty goals as opposed to A&P where try scoring is above average. Changes that make the penalty goal less attractive and the try more, while maintaining the overall penalty value, will advantage A&P. The position of the penalty, in all senses, is at the heart of these ideas.
Proposals
In brief, scale down the value of the penalty goal as its range increases, improve the kick to touch and other penalty options, have strong mandatory sanctions in the 22, flatten the lateral value of the penalty.
1/ Penalty goal kicks may be taken not at the penalty location, given they can not be:
- More than 15m from the nearest touch line if less than 40m from the offender’s goal line.
- More than 5m from the nearest touch line if 40m or more from the offender’s goal line.
- Moved away from the nearest touch line.
- In front of the penalty location.
(see diagram below)
2/ Restart following a successful penalty goal from an offence inside the offender’s 22 is a non offender free kick from the penalty location.
3/ Touch kicks from penalties may be taken not at the penalty location, given they can not be:
- Moved to the other side of the field
- In front of the penalty location.
Additional proposals
4/ Lineouts resulting from penalty kicks to touch:
- Can not be within 10m of the offender’s goal line.
- Must be played regardless of time.
5/ Quickly taken penalties may be taken up to two metres either side of the penalty location.
6/ Scrums taken in lieu of penalties and non quickly taken tap kicks may be taken up to 10m in advance of the penalty location.
7/ Restart after penalty tries and tries scored under penalty advantage is a non offender free kick from the penalty location.
1 & 2 above represent the idea of “penalty goal scaling” (PGS). 3 above is referred to as “touch kick optimization” (TKO).
Relative mean effective values of new penalty (value out of 10, all current taken as 5)
|
From offender’s goal line |
Penalty |
Penalty goal |
Intrinsic penalty goal |
| 0 – 22m | 7 (stronger) | 6 (slightly stronger) | 7.5 (much greater) |
| 22m – 40m | 5 (no change) | 4 (slightly weaker) | 6 (slightly greater) |
| 40m – 60m | 4 (slightly weaker) | 2 (much weaker) | 6.5 (greater) |
| >60m | 6 (slightly stronger) | - | - |
| average | 5.5 (slightly stronger) | 4 (weaker) | 6.7 (greater) |
Notes on PGS
The new mean penalty goal values as indicated above demonstrate penalty goal scaling. This allows for a significant reduction of penalty goals at the longer ranges that D&E teams rely on. By contrast the strong penalty at close range provides more ample disincentive for defenders at the time that they are most likely to cynically offend, thus easing the act of try scoring and favouring A&P teams. The result should be a reduction in penalties awarded at close range and less reliance on reluctant officials handing out yellow cards.
Problems and anomalies addressed
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Intrinsic value of the penalty goal attempt is improved. No goals from more than 15m from touch and greater value of attempts from within the 22 due to the free kick chaser, thus, ends “taken for granted” goal kicks and drama is increased. The overall relative drop in penalty goal value will see less of them. The problem of the boring penalty goal is addressed.
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TKO increases the value of wide angled penalties, thus reducing the present anomaly whereby both main options (goal kick and touch kick) have limited appeal from this position.
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Narrower lateral range of goal kicking positions allied with TKO, thus, more consistent values for penalty goals on the basis of location across the field.
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The requirement for penalty goals more than 5m from touch and 40m from the goal line to be moved towards the touch line, increases the range of shots, thus, a reduction of field in range. This reduces the anomaly caused through the greater length of kick attainable mainly due to technological changes.
- The anomaly of the rapid drop in value of the penalty once out of goal kicking range is addressed, particularly by TKO.
- The purpose of proposals 2 & 7, in particular, is to address the problem of negative attitudes by defenders on hard defence, caused by current insufficient sanctions. The most significant offending tends to occur nearer the defender’s goal line. The culture of “it is better to concede a penalty than to concede a try”, must be replaced by “it is better to concede a try than to concede a penalty in order to prevent a try”.
Advantages of this approach
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Mode of play is left largely unaffected. Dead ball field repositioning of penalties and restarts represent an uncomplicated approach for player and official alike.
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Encourages attack out of defence. The lessened risk of penalty goal concession in the 40m – 60m range makes the territorial game less urgent.
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Direct appeal to players’ motivation.
Area of field (in green) where proposed penalty goals can be taken from.